Goblins went social!
Hi there!
Small update: I've set up an account on X, so if following the game here is a bit cumbersome to you, feel free to follow me there.
Wouldn't like to write a post just because of that, so let me tease the feature that I've been working on since the last update: Tools!
I'm implementing multiple kinds of tools, some to deal damage, others to buff you up or debuff your enemies. Some used in place, and others are able to be thrown wherever you want! Have a peek at them in the screenshots below:

As part of this feature I'm also implementing the ability to aim. This will also be used for the magic bow and other amazing items I'll implement in the future!

This feature still needs a bit more of work since even if it's already working it still needs some polish, so you'll have to wait until I'm able to fully showcase it. See you then, and thanks for reading!
Project Goblin
3D action-adventure game. Explore and fight through a fantasy world.
| Status | In development |
| Author | TintoDev |
| Genre | Adventure, Action |
| Tags | 3D, Action-Adventure, Dungeons & Dragons, Exploration, Fantasy, Godot, Low-poly, Medieval |
| Languages | English, Spanish; Castilian |
More posts
- A new goblin joins the fight15 days ago
- Hey! It's been a while20 days ago
- New stuff and plans96 days ago
- Tools for the jobAug 27, 2025
- Going for a swimAug 22, 2025
- Lighting up the wayAug 19, 2025
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