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Project Goblin
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Devlog
New stuff and plans
September 04, 2025
by
TintoDev
Hi! It's been a while. Summer vacation's over so I had to come back to work, meaning progress have slowed down quite a bit. I'm still able to put an hour or two here and there, so lets go over the lat...
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Tools for the job
August 27, 2025
by
TintoDev
Hi there! Here we go again with a new feature. As teased in the previous devlog, this time it's about tools! Those are items that can be found while exploring, dropped by enemies or even crafted, and...
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Goblins went social!
August 25, 2025
by
TintoDev
Hi there! Small update: I've set up an account on X, so if following the game here is a bit cumbersome to you, feel free to follow me there. https://x.com/tinto_gamedev Wouldn't like to write a post j...
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Going for a swim
August 22, 2025
by
TintoDev
Hi! It's been a few days since the last update, so here's a new one this time focused on water. Swimming has been implemented, allowing the player to cross bodies of water and exit them either by clim...
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Lighting up the way
August 19, 2025
by
TintoDev
#update
Small update for a small new feature! A lantern has been added to the game. Once the players obtains it they will always carry it on his waist, allowing them to turn it on or off whenever they please...
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