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Project Goblin

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Devlog

  • New stuff and plans
    September 04, 2025 by TintoDev
    Hi! It's been a while. Summer vacation's over so I had to come back to work, meaning progress have slowed down quite a bit. I'm still able to put an hour or two here and there, so lets go over the lat... Continue reading
  • Tools for the job
    August 27, 2025 by TintoDev
    Hi there! Here we go again with a new feature. As teased in the previous devlog, this time it's about tools! Those are items that can be found while exploring, dropped by enemies or even crafted, and... Continue reading
  • Goblins went social!
    August 25, 2025 by TintoDev
    Hi there! Small update: I've set up an account on X, so if following the game here is a bit cumbersome to you, feel free to follow me there. https://x.com/tinto_gamedev Wouldn't like to write a post j... Continue reading
  • Going for a swim
    August 22, 2025 by TintoDev
    Hi! It's been a few days since the last update, so here's a new one this time focused on water. Swimming has been implemented, allowing the player to cross bodies of water and exit them either by clim... Continue reading
  • Lighting up the way
    August 19, 2025 by TintoDev#update
    Small update for a small new feature! A lantern has been added to the game. Once the players obtains it they will always carry it on his waist, allowing them to turn it on or off whenever they please... Continue reading
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Updated 10 days ago